
Loop Loader
Loading... Loops...
- Warning game is unintentionally broken after first Infinity. Some White Upgrade costs will be too expensive to purchase.
Start off with your main loading loop. Progress, Earn and Upgrade your loops to load faster! How fast can you go? How many times does the game loop? I'll tell you! You can go-
- loading... loading... -
-So Anyways!
(This was made for the GMTK Gamejam 2025) I was inspired by Nodebuster! And this is my first ever game jam! : )
- Full-Screen is VERY recommended.
Tell me if you enjoyed.
Status | Released |
Platforms | HTML5 |
Author | PuffyChickenlegs |
Made with | Godot |
Tags | 2D, Casual, Clicker, Godot, Incremental, My First Game Jam, Relaxing, Short |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Game Fixed (Mostly)56 days ago
- My First Gamejam!62 days ago
Comments
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Should I make it downloadable? The downloadable version doesn't seem to be broken.
I'm so done with this game. Every time I come back it seems to get worse.
Is the base price of "More Loops" and "bandwidth up" meant to be 197 after the first infinity?
Uhhh no? Aw man not again.
Did you play though the full initial iteration without any problems?
Yeah the first round ran better, it was still a bit laggy endgame (which mainly happened after i bought the blue mini circle spawns, and cause it takes like half a second of hovering to collect). But it actually didnt freeze or crash, and the sound effects didnt carry over to upgrade menu.
Okay. So a little bit of lag still. Thanks for the help Dustin.
I played this for ages! Fun game, very addictive :D
Did the game bug for you?
No I got all the way to the Rainbow Infinity loop, but I have quite a powerful laptop, maybe it helps. At some points I just clicked where I thought the Upgrade button would be because of the screen effects though :D
Huh. Yeah the screen effects aren't supposed to carry over to the upgrades tree. :/
Uh, the biggest issue right now would be the lag. After the game jam, could you make it so that while the lag appearance is capped, while the effects are the same. The reason I am saying this is because it got so laggy that it triggered the site is not loading, wait or quit site after 20 - 40 clicks in a quick while. Edit: This is a feature on google mac
Yeah sorry, the game was never meant to be that laggy but I was unprepared for bugs to show up while uploading to the web. I will try and fix it after the jam. :(
Awesoooome! :D Are you planning to keep working on this?
I plan to fix the game after the jam, but no plans on updating the game. Unless you have any suggestions to add?
The loops are supposed to orbit around the main loop, but this version has a checkbox that is on for every loop, so no orbiting.
Wait hold on this is even the version that I was debugging in. Oh no...
I can't fix it. I tried. There must be something wrong with godot or itch because I combed through the code, uploaded multiple versions and tested everything. And I could not find what is causing the upgrade costs and upgrade effects to skyrocket. :(
Why now of all times did the game have to break!?
Is it just me? Can someone else verify that buying "multiple packets" upgrade gives +11? Its supposed to just be +1.
The game seems to be bugged all of a sudden and in Godot everything seems fine, but on itch the scaling of things just breaks for some reason. :(